It seems increasingly unlikely that Starfield will have the enough the same kind of longevity as its fellow Bethesda RPGs, but that doesn’t deter the studio from continuing to tinker with the core space adventure – and one intriguing addition that Bethesda has now confirmed is that “new ways to travel” will be coming at one point. 2024.
Bethesda revealed new travel modes in an update shared on Reddit to accompany the launch of a small patch addressing Starfield’s “pet asteroid” bug – which amusingly led to some players being relentlessly followed at across the solar system by stubbornly persistent space rocks.
“We’ve been working hard on many of the issues you’ve reported,” Bethesda explained in its message to players, “and we’re expecting an update early next year that will include a large number of quest fixes.” “running” as well as FSR3 and
So far, it’s moderately interesting, but then Bethesda starts talking about what’s new; “We’re also hard at work on many of the new features you’ve requested, from city maps to mod support to all the new ways to travel (stay tuned!),” a- he continued, adding: “They will be deployed with a regular cadence of patches and updates which we expect to have approximately every six weeks.”
What exactly these “new ways of traveling” might entail remains unfortunately unclear. Starfield’s endless loading screens have been criticized for robbing the game of any meaningful sense of exploration, but it seems unlikely that Bethesda will or can – given the limitations of Starfield’s engine – revise space travel in a capacity significant. Whatever he has in store for us – I’m going to go with moon scooters – don’t expect to hear more until the new year.
“Starfield combines near-impossible scale with a classic Bethesda aptitude for systemic physics, magnetic side quests, and bizarre vignettes,” Eurogamer deputy editor Chris Tapsell wrote in his three-star review earlier this year , “But by sacrificing direct exploration in the name of pure scale, there is nothing to connect it.
Gn tech